survive-apocalypse //wiki
INVESTIGATION · FULL GUIDE · APR 2026

Survive the Apocalypse — The Complete Wiki

7,000+ words / updated / 20+ sources verified

The single most complete breakdown of Survive the Apocalypse anywhere on the internet. Who killiozz really is (down to his 2021 Discord handle), the Rubicon Studios acquisition empire, all 11 classes with verified perk data, all 10 zombie types, the Day 100 escape sequence, Broadcast Tower and Power Plant mechanics, Blood Moon specifics, Traveling Merchant pricing, weapons database, and more. Compiled from Roblox data, killiozz's DevForum portfolio post, Rubicon Studios website, Rolimon's cached records, Fandom, TVTropes, the Miraheze community wiki, 8+ code trackers, and direct play.

// contents
  1. about the game
  2. the opening
  3. killiozz · deep profile
  4. full killiozz portfolio
  5. rubicon studios
  6. empire map
  7. two-owner structure
  8. acquisition model
  9. community & all channels
  10. core gameplay loop
  11. win condition · day 100
  12. broadcast tower zone
  13. power plant
  14. emerald economy
  15. zombie skulls & merchant
  16. all 11 classes · full perks
  17. weapons database
  18. all 10 zombie types
  19. blood moon nights
  20. crafting bench & items
  21. timeline
  22. strategy · early
  23. strategy · mid
  24. strategy · late & day 100
  25. advanced tips
  26. bugs & known issues
  27. future & perspectives
  28. vs similar games
  29. faq

// about the game

Survive the Apocalypse is a Roblox zombie survival game with wave defense, open-world looting, base construction, and a class-based progression system. Unlike most Roblox survival titles that run indefinitely, Survive the Apocalypse has a specific Day 100 escape objective: repair the Generator to max level, collect Radio Parts from the Broadcast Tower zone (which requires a Gas Mask), fix the Power Plant, and extract at the rescue point. Alongside that, there's a hidden Clockmaster class unlocked only by surviving to Day 1000 — an achievement most players will never see.

full name🧟 Survive the Apocalypse (often with [UPD] prefix)
game id90148635862803
launch~November 2025 (alpha release)
statusAlpha · active development · regular updates
genreZombie survival · wave defense · base building · class-based
max server size12 players
platformPC · iOS · Android · tablet
publishing groupRubicon South (ID 959433345)
group ownerkilliozz (User ID 118664322)
group members1,842,004+
parent networkRubicon Studios (rubiconstudios.io)
main currencyEmeralds (meta-currency, persists across runs)
secondary currenciesZombie Skulls (Merchant), Scrap, Batteries, Hearts, Fuel
classes11 total (10 buyable + 1 hidden Day-1000 unlock)
zombie types10 distinct enemy types with specific counters
win conditionSurvive Day 100 + escape via Broadcast Tower + Power Plant
hidden goalDay 1000 Clockmaster class unlock
// official description The Apocalypse has begun, and you've been left behind... How to Play: 🔍 Loot the City 🛡️ Build Defenses 🧟 Survive the Zombies 🏃‍♂️ Will you Escape? Enjoy the game? Remember to like (👍) and favourite (🌟)!

// the opening

Every site that covers Survive the Apocalypse stops at "Rubicon South made it." That's surface-level and hides what's actually going on. Rubicon South is one node in a much bigger network — Rubicon Studios — that operates as a game acquisition company with a public-facing website at rubiconstudios.io. The game's lead developer is killiozz, a five-year Roblox scripting veteran with a documented DevForum portfolio dating to January 2021. The studio behind him publishes Bank Tycoon 2 (launched 2020, 24M+ visits) and Football RNG under a separate group with a separate owner.

In the research that follows, we cross-referenced Roblox live data against Rolimon's cached records, parsed killiozz's 2021 DevForum portfolio post to get his original Discord handle and work schedule, pulled from the rubiconstudios.io about page, identified the game's win condition from the Miraheze community wiki, and mapped the full 11-class system. Most of this information exists nowhere else on a single page.

The Rubicon Studios website literally says "we specialize in acquiring and developing standout Roblox games." This isn't an indie dev. It's a game-label-style company operating under an acquisition model, with killiozz positioned as the lead partner on Survive the Apocalypse and RubiconCEO running the founder-level entity. The game launched with studio backing, not on a hope.

// killiozz · deep profile

Username: killiozz. User ID: 118664322. Account created: On or before November 14, 2018 (per Rolimon's inventory snapshot data going back to that date). He's been on Roblox at least 7+ years.

2021 devforum portfolio — the smoking gun

On January 28, 2021 at 4:52 AM, killiozz published a portfolio post on the Roblox DevForum titled "Portfolio: Killiozz | Programmer." We pulled the original post verbatim — it's the single richest data point on who this person actually is.

// killiozz devforum post · verbatim, jan 28 2021

About Me: Im a programmer with around 1 year of experience!

Showcase · Games I scripted:
Mens of Iron (game ID 5374723468)
Grand Strategists Public (game ID 5871515785) — "Everything except paint tool"

Availability: I am available for work for 6-8 hours on weekends, 2-4 on week days.

Payment: Negotiable, preferably paid in paypal per asset

Contact: Contact me on discord: killiozz#1057

A few things immediately jump out from that post:

roblox trader identity

Killiozz isn't just a developer. Rolimon's player profile shows him with 106 Trade Ads created and he currently owns the Lucky Cat item — a rare tradeable UGC limited. He's an active Roblox trader and collector with real limited inventory. This matters because it tells you he's invested in the platform economy, not just scripting for pay.

the name

"killiozz" follows old-school Roblox username patterns. The triple-z ending is a style you see on accounts registered when creative usernames were still widely available (2017-2019 era). The "killio" root is Italian-ish, possibly related to "kill" but softened — a playful rather than aggressive username. Combined with the January 2020 scripting start and late-2018 account age, he fits the profile of a teenage-to-young-adult who grew up on Roblox and transitioned to developing within the ecosystem.

// full killiozz portfolio (verified)

gameyearroleevidence
Mens of Iron (StudRP)2020ScripterDevForum portfolio. Game ID 5374723468. Roleplay game "bringing power to your respectable nation."
Grand Strategists Public2021Lead scripterDevForum portfolio. Game ID 5871515785. "Everything except paint tool."
Naruto Tycoon2021DeveloperListed in his current Roblox profile tags. Daily updates. Group 10171530.
Arcade Tycoon2021-2022DeveloperProfile tags. "Build your Arcade."
Pop It Fidget Toy2021DeveloperProfile tags. Rode the 2021 Pop It trend.
Fish Game (Squid Game parody)2021DeveloperProfile tags. "WAIT FOR A HOST TO JOIN!"
Ultra Checkpoint2022-2023DeveloperProfile tags. Obby with save system, cross-platform.
Survive the Apocalypse2025-presentLead developer · publisherRubicon South group owner.

The pattern across his portfolio is clear: killiozz is a trend-chaser. He built Pop It Fidget Toy during the 2021 Pop It craze, Fish Game during the Squid Game wave, Naruto Tycoon when anime tycoons were hot, and now Survive the Apocalypse as zombie survival is having its moment on Roblox (99 Nights in the Forest, The Apocalypse, etc.). This isn't a knock — reading the market is a skill. Most devs who do this crash and burn when trends die. killiozz has survived multiple trend cycles, which suggests he's getting better each time.

The evolution is visible: Pop It Fidget Toy (2021) was pure trend-mimicry with thin mechanics. Naruto Tycoon added daily updates and mechanical depth. Survive the Apocalypse has 11 classes, 10 zombie types, multi-stage objectives, and infrastructure pointing at a Trello roadmap. killiozz has professionalized significantly. The studio backing via Rubicon likely helped too — an acquisition company would push for depth over churn.

// rubicon studios

Rubicon Studios is a real game development company with a public-facing web presence at rubiconstudios.io. The about page describes them in a way that's unusual for Roblox studios:

// rubiconstudios.io about page · verbatim At Rubicon, we specialize in acquiring and developing standout Roblox games, turning great ideas into unforgettable experiences. We partner closely with talented developers to elevate their games to new heights with our resources and expertise. Whether it's polishing gameplay, boosting visibility, or scaling for growth, we're here to help bring out the full potential in every project. Passion for innovation and community drives everything we do.

Key phrase: "acquiring and developing." Not "building" — acquiring. That's a game-label / venture model, closer to how music labels operate (sign artists and develop them) than how most Roblox studios work.

all rubicon official channels

websiterubiconstudios.io
twitter@StudiosRubicon (joined June 2024, 45 followers, 0 posts)
discord (bank tycoon 2-centered)disboard.org/server/614612633215041561
main group (founder-level)- Rubicon - (ID 5132455)
main group ownerRubiconCEO
main group members119,438 (6 years old)
south groupRubicon South (ID 959433345, killiozz)
south members1,842,004
other games groupRubicon Other Games (ID 33475982, killiozz)
other games members40,366

The main Rubicon group (- Rubicon -) publishes Bank Tycoon 2 (launched April 17, 2020, 23.9M visits) and Football RNG. The Twitter bio directly confirms this: "The Official #Roblox Rubicon Studios Account; Creators of Roblox Bank Tycoon 2 & Football RNG."

// empire map

RUBICON STUDIOS rubiconstudios.io "We acquire and develop standout Roblox games" │ ┌───────────┴───────────┐ │ │ RubiconCEO killiozz (Founder/CEO) (Senior lead dev) │ │ ┌─────┴─────┐ ┌─────┴─────┐ │ │ │ │ - Rubicon - (other) Rubicon Rubicon (main group) South Other Games 119K mem 1,842K mem 40K mem since 2019 since ~2024 (cross-promo) │ │ Bank Tycoon 2 Survive the 23.9M visits Apocalypse since 2020 since Nov 2025 │ │ Football RNG (active growth) │ │ @StudiosRubicon Discord + Trello Discord (disboard) bot-commands ?codes

The structural math is striking: Rubicon South (1.84M) is 15× bigger than the main - Rubicon - group (119K). That means Survive the Apocalypse has blown past Bank Tycoon 2 in audience reach, even though Bank Tycoon 2 has been running for 6 years.

// the two-owner structure explained

The Rubicon brand is split across two separate Roblox accounts — RubiconCEO at the top and killiozz running the larger audience group. Why? Some possibilities:

  1. Employee/founder relationship. RubiconCEO founded the studio. killiozz was brought in as a senior partner or promoted lead developer. His group became "Rubicon South" as a geographic-style division name.
  2. Acquisition deal. killiozz independently created the game concept, the studio acquired it, and he kept operational ownership of his group while adopting Rubicon branding.
  3. Risk hedging. Multiple owners means if one account gets banned or compromised, the studio's assets don't collapse.

Evidence for option 2: killiozz also owns "Rubicon Other Games" — a secondary Rubicon-branded group with 40K members. That pattern (Rubicon South + Rubicon Other Games, both under killiozz) looks like he's running a sub-division inside the larger Rubicon org.

Taken together: killiozz is the senior sub-division head inside Rubicon Studios running Survive the Apocalypse as their current flagship. RubiconCEO is the founder running the original 2020 title (Bank Tycoon 2) plus Football RNG. The two groups coordinate at the brand level but operate with autonomy. This is studio-label structure transplanted onto Roblox, and it explains both the rapid scale of Survive the Apocalypse and the depth of mechanics (11 classes, escape sequence) you wouldn't expect from a solo indie.

// what "acquisition" means for this game

If you take Rubicon Studios' self-description literally, then:

// community · every channel

# rubicon south (main hub)
1,842,004 members · killiozz-owned · roblox group

The primary community hub. Group shouts announce updates, milestone codes, and events. If you play Survive the Apocalypse, this is the single most important place to join.

roblox.com/communities/959433345
# rubicon other games (secondary)
40,366 members · killiozz · cross-promo group

Smaller secondary group. Occasionally gets early code drops or announcements before Rubicon South. Worth joining for redundancy.

roblox.com/communities/33475982
# - rubicon - (main parent group)
119,438 members · RubiconCEO · founder-level

The main Rubicon group for Bank Tycoon 2 and Football RNG. Cross-Rubicon announcements. Occasional shared codes work across multiple Rubicon games.

roblox.com/communities/5132455
# official discord (bot-commands)
community server · use ?codes command

Sportskeeda confirms the Discord has a bot-commands channel where typing "?codes" returns current active and expired codes. Invite link rotates — check the in-game description or group shouts for latest.

# official trello (upcoming)
per ProGameGuides · in development

ProGameGuides reported in April 2026: "While there is no Wiki page, the good news is that the developer has stated that they're working on a proper Trello board. Here, you'll be able to find all the essential information about the game's mechanics, resources, classes, and more." Not live yet, but coming.

# rubicon studios website
rubiconstudios.io · about + games + contact

The corporate-style company website. About page spells out the acquisition model. Games page currently empty but likely to populate as their portfolio grows.

rubiconstudios.io
# @StudiosRubicon (twitter)
joined june 2024 · zero posts · dormant

Official Twitter that's never posted anything. Odd for a company with 1.84M engaged users — they're not using social media for marketing. If they ever activate it, expect major drops.

x.com/StudiosRubicon
# rubicon studios discord (disboard)
listed on disboard · centered on bank tycoon 2

Larger Rubicon-wide Discord focused mainly on Bank Tycoon 2. Cross-promotion happens here.

disboard.org/server/614612633215041561
# fandom / miraheze wikis
community-maintained · deep mechanic details

There's an active Miraheze community wiki at survivetheapocalypse.miraheze.org with detailed class perks and weapon data. Data cited above comes from these community records.

# reddit
r/roblox · search "survive the apocalypse" · sort new

Community strategy, bug reports, code spotting. Sort by new to catch latest.

reddit.com/r/roblox

// core gameplay loop

Every run follows the same structure. Unlike many survival games, runs have a defined endpoint — Day 100 escape — rather than just "survive as long as possible":

  1. Spawn at the Generator. This is both objective and center of base. Fuel it to keep it running.
  2. Loot during the day. Houses have Bandages (free — never buy from Merchant). Crates have weapons. The Gun Shop in the City District restocks periodically.
  3. Return to base before night. Set up turrets, refuel generator, position yourself on elevated watchtower.
  4. Survive nightly attack. Zombies hit your base. Your defenses and class determine survival.
  5. Upgrade Generator. Each Generator level expands the map, unlocking new zones with better loot and tougher enemies.
  6. Generator max level → Broadcast Tower. Final mid-game zone. Toxic gas, Radio Parts collection.
  7. Radio Parts → Power Plant repair. Final puzzle before extraction.
  8. Day 100 → Escape. Rescue signal activates, extraction point opens. Run ends successfully.

// win condition · day 100 escape sequence

Most Roblox survival games have no ending — you just die eventually. Survive the Apocalypse has a concrete Day 100 escape goal that completely changes the meta. You're not trying to survive forever; you're trying to efficiently gather resources, upgrade your generator, and execute a four-step extraction sequence before Day 100 ticks over. This is more like a roguelike or heist game than typical zombie survival.

The four stages of the escape:

  1. Upgrade Generator to max level. Each level requires more Scrap, Batteries, and Hearts. Max level unlocks the Industrial Area and access routes to Broadcast Tower.
  2. Craft/acquire a Gas Mask. Drops from Radioactive Zombies patrolling outside the toxic border.
  3. Enter Broadcast Tower zone + collect Radio Parts. The entire area is toxic — you take continuous damage without the Gas Mask. Collect Radio Parts scattered inside.
  4. Repair Power Plant. Uses Radio Parts plus additional crafted items. Activates the rescue signal.
  5. Escape at extraction point. Run ends.

Day 100 is a generous timer. Most players fail not because they run out of days but because they die to zombies before completing the sequence. Good runs finish around Day 60-80.

// broadcast tower zone

The Broadcast Tower is the toxic gas zone gating the Day 100 escape. Specifics:

// power plant

The Power Plant is the final repair location. Once you've collected Radio Parts from Broadcast Tower, you bring them to the Power Plant and use them to repair it. This activates the broadcast signal that calls rescue. The rescue point then opens as an extraction zone.

The Power Plant itself isn't as hostile as the Broadcast Tower — no toxic gas — but it's typically surrounded by stronger zombies and may be attacked by Blood Moon waves if your timing lines up with a night phase.

// emerald economy

Emeralds are the meta-currency — they persist across runs and buy permanent class unlocks. Three sources:

daily quests3 per day. Completing all three gives a significant drop. Most reliable source.
chestsRandom chest spawns sometimes contain Emeralds. Supplement to quests.
codesMILITARY (25), militarytwo (25), survivor (25), onemillion (10), quest (15). See /codes for full list.

spending priorities (optimal order)

  1. First combat class (500-600 Emeralds) — Soldier, Fragger, or Medic
  2. Level 2 upgrade for your class — better than buying second class
  3. Level 3 upgrade — unlocks ultimate ability
  4. 1000-Emerald class — Necromancer for solo, Commander for squads
  5. Reroll shop — only if none of the classes are what you want

// zombie skulls & traveling merchant

Separate from Emeralds, there's a per-run currency called Zombie Skulls that drops from kills. Skulls are the currency for the Traveling Merchant — a random NPC who shows up to your base during day phases.

// pro tip from community wiki The Solar Token is the best permanent upgrade available from the Merchant. If you see it in his inventory, buy it every single time — it's a permanent account-wide bonus. Most players miss this because they buy consumables instead.

merchant strategy

// all 11 classes · full perk breakdown

Per community wiki data and ProGameGuides' class tier list, here are all 11 classes with their Level 1, 2, and 3 perks. Cost is approximate — killiozz occasionally adjusts prices with updates.

S-tier — best in game

Necromancer S 1000 Emeralds · 5-star
L1: 15% chance to convert non-boss zombies to allies for 2 minutes
L2: Summoned zombies gain +50% health and damage
L3: Call of the Dead — revive up to 10 nearby dead zombies with a 2-minute cooldown

Best solo class. Summoned zombies distract during night attacks, freeing you to shoot or loot. Cannot reanimate Brutes, Experiments, or Night Hunters.

Soldier S ~800 Emeralds
Starter: AK-47 + 100 Medium Ammo
L1: Reload 20% faster with pistols
L2: +25% accuracy with pistols (or rifles, per recent tuning)
L3: +20% damage with pistols/rifles

Starting with an AK-47 is a massive advantage — skips the entire early-game weapon search. Consistent DPS class, recommended for beginners who want to survive long.

A-tier — strong picks

Commander A 1000 Emeralds
L1: Attack Order — boost damage, fire rate, speed, and reload speed for you and nearby allies for 30 seconds (2-min cooldown)
L2: Mark zombies you attack for 15 seconds, decreasing their defense by -20%
L3: Airstrike — call down an AoE airstrike that deals massive damage

Best team class for 3+ player squads. Airstrike clears Blood Moon waves single-handedly.

Assassin A ~800 Emeralds
Starter: Desert Eagle + 28x Rifle Ammo
L1: Reduced aggro radius when firing suppressed weapons
L2: Critical hit chance on headshots
L3: Instant-kill chance on non-boss enemies

Desert Eagle + suppressor combo makes Assassin the stealth-loot specialist. Pairs well with crafted Suppressor from Level 2 Crafting Bench.

Engineer A ~700 Emeralds
Starter: 2 free turrets
L1: Build speed +25%
L2: Turrets fire faster
L3: Buildings deal 20% more damage / repair 2x faster

Best class for base builders. MrGuider ranks Engineer + Commander as top-tier "whether solo or team." 2 free turrets from spawn = early-game defense without resource cost.

Medic A ~600 Emeralds
L1: Self-heal over time
L2: Heal allies within radius
L3: Revive teammates with temporary damage buff

Surprisingly strong solo — self-heal extends survival by 30-50%. In squads of 3+, Medic becomes essential.

B-tier — solid choices

Fragger B ~500 Emeralds
L1: +15% damage with melee
L2: Bonus damage to Brutes
L3: Explosion on kill (small AoE)

The aggressive melee pick. Great for first purchase (cheap). Falls off after Day 30-40 when zombies scale.

Guardian B ~600 Emeralds
L1: +20% health, reduced incoming damage
L2: Block bullets with shield
L3: Reflect damage when blocking

Tank class for frontline defense. Solid in 4-player squads where you draw aggro while ranged pick off zombies.

Hunter B ~700 Emeralds
L1: Sprint speed +30%
L2: -30% aggro range
L3: Loot chests 2x faster

The scout / rusher. Great for solo players who prioritize looting over combat. Can kite zombies and collect fuel faster than any other class.

C-tier — niche

Survivor C ~400 Emeralds
L1: Hunger drains 30% slower
L2: +0.25 health regen per second
L3: Survive a lethal hit every 5 minutes

Cheapest class, good budget pick. L3 lethal-hit save is situationally amazing. Falls behind other classes at higher difficulty.

Hidden tier

Clockmaster HIDDEN Unlock: Day 1000
Unlock condition: Survive to Day 1000 in a single run
Cannot be bought with Emeralds
Perks: Unknown — very few players have reached this

Given the game's Day 100 win condition, reaching Day 1000 means ignoring the escape 10 times over. True endgame flex. Almost nobody has this class.

// weapons database

Three categories: Melee, Guns, Throwables. Weapons spawn in Crates, Barrels, open loot, and Supply Drops. Rarity is indicated by outline color.

melee

Best melee: Katana — community consensus. Fastest attacks, decapitation animation, and conserves ammo.

guns (by category)

weapontypenotes
PistolSidearmBasic one-handed firearm
RevolverSidearmSlightly better stats than Pistol
Desert EagleSidearmAssassin starter. High damage pistol
ShotgunClose-rangeHigh damage, slow reload
AK-47Assault RifleSoldier starter. Best all-around weapon. Mid-range automatic
Hunter RifleMid-rangePrecision rifle with scope (press Q). Faster than Sniper
Sniper RifleLong-rangeScope required. One-shots most non-bosses. Penetrates multiple targets
Suppressed RifleStealthLong range with reduced aggro radius
LMGHeavyRare. Automatic, sustained fire. Best vs Bosses and Blood Moon
FlamethrowerFuel-basedSprays burning fuel. Regular fuel = 10% magazine refill, Refined = 40%, Nuclear = 100%
Grenade LauncherExplosiveShoots grenades. AoE damage

ammo types

Four ammo types — critical to manage inventory:

Pro tip from community wiki: "Always carry at least two ammo types to ensure you have backup options."

// rookie mistake to avoid The #1 weapon mistake is using guns against standard zombies in early-mid game. Ammo is finite — even with the Gun Shop restocking, supply doesn't keep up with unlimited firing. Reserve guns for Ghost Zombies (hard to hit with melee), Military Zombies (shoot back, must be killed at range), and boss encounters. Use Katana for everything else.

// all 10 zombie types · with counters

Based on community wiki data. Each zombie has specific mechanics and counter-strategies:

zombiemechaniccounter
Standard ZombieSlow, weak, fill streets during dayAny melee, conserve ammo
RunnerFaster movement, flank positions during nightShotgun or Katana, stay mobile
BruteHigh HP, heavy damageFragger class bonus, Necromancer can't convert them
Shield ZombieFront-facing shield blocks bullets + meleeFlank attack, grenade, or explosive
ExploderAoE explosion on death, destroys blocks & turretsKill from range, never let approach base
Ghost ZombieSemi-transparent / invisible until closeGuns only — melee too risky
Military ZombieShoots back at rangeSniper or headshot, don't close distance
Radioactive ZombiePatrols Broadcast Tower border · drops Gas MasksFarm for 3+ masks before entering toxic zone
Experiment (boss)Mid-tier boss, milestone day spawnsSquad focus-fire, Commander airstrike
Night Hunter (boss)High-tier boss, late-gameLMG or Sniper, kite with Hunter class

// blood moon nights

Special night events that fundamentally change a single-night attack. During Blood Moon:

// blood moon preparation Before a Blood Moon: ensure all Turrets are Tower Turreted (elevated), activate Repair Drone if you have one, confirm all weapons loaded, position yourself on a Watchtower or elevated platform. If you spot the red-sky indicator before nightfall, drop everything and prepare defenses.

// crafting bench & items

The Crafting Bench at the center of the map is "arguably the most useful tool" per Sportskeeda. It starts basic and upgrades with resources.

resources

ScrapMost common. Basic buildings, weapons, walls.
BatteriesMid-tier. Electronics, turrets, generator upgrades.
HeartsRare. Top-tier upgrades, advanced recipes.
FuelGenerator. Regular, Refined (better), Nuclear (best).
MetalCrafting specialty items like Suppressor.
EmeraldsMeta-currency for classes (persists across runs).
Zombie SkullsPer-run currency. For the Traveling Merchant.
Radio PartsOnly from Broadcast Tower zone. Used for Power Plant repair.
Gas MasksDropped by Radioactive Zombies. Required for Broadcast Tower.

crafting bench recipes (by level)

// complete timeline

2018 — late

killiozz's Roblox account created (per Rolimon's inventory data going back to Nov 14, 2018).

2019

RubiconCEO creates "- Rubicon -" group on Roblox.

2020 — early

killiozz begins scripting (per his "1 year of experience" claim in Jan 2021 portfolio post).

2020 — april 17

Bank Tycoon 2 launches. Rubicon's first hit.

2021 — january 28

killiozz publishes DevForum portfolio post "Portfolio: Killiozz | Programmer" offering freelance scripting. Discord: killiozz#1057. PayPal per-asset payment model.

2021 — mid-late

killiozz develops Naruto Tycoon, Arcade Tycoon, Pop It Fidget Toy, Fish Game (Squid Game parody). Trend-chasing pattern established.

2022-2023

Ultra Checkpoint and other mid-tier projects. Building reputation as a prolific solo/freelance dev.

2024 — june

@StudiosRubicon Twitter account created. Zero posts ever. Suggests studio planning a marketing presence that hasn't activated.

2025 — november

Survive the Apocalypse launches under Rubicon South. killiozz becomes Rubicon's flagship sub-brand lead. First guide coverage appears Nov 4, 2025.

2025 — late

Growth accelerates. onemillion code suggests the game passed 1M visits by end of 2025.

2026 — early

Rubicon South group hits 1M+ members (now at 1.84M as of April 2026).

2026 — march 10

ProGameGuides class tier list published. Game recognized by major guide sites.

2026 — april 7

TechWiser last-checked codes status. "survivor" confirmed active.

2026 — april 11

MILITARY code released. 25 Emeralds. Appears in ProGameGuides + PocketTactics updates same day.

2026 — april 14

militarytwo code added per PocketTactics.

2026 — april 16

Current state. Game at 5+ months, active code pipeline, Trello roadmap announced but not yet live, community wiki at Miraheze growing.

// strategy · early game (days 1-20)

priority order

  1. Day 1: ignore combat, farm fuel. The biggest mistake players make is fighting zombies on Day 1. Zombies drop Skulls (useful later) but not fuel. Your goal is to keep the Generator alive.
  2. Redeem all active codes immediately — MILITARY + militarytwo + survivor = 75+ Emeralds free
  3. Complete 3 daily quests every session — primary Emerald source
  4. Save for Soldier or Engineer — not Fragger. Soldier's AK-47 starter skips 20 hours of progression. Engineer's 2 free turrets set up base defense without cost.
  5. Learn 3 loot routes near the generator — fixed circuits beat random scavenging
  6. Don't attempt Day 100 escape yet — focus on surviving Day 50 consistently first

// strategy · mid game (days 20-60)

By now you should have a combat class at Level 2+, solid loot routes, and a functional base with 2-3 turrets. Priorities shift:

// strategy · late game & day 100 escape (days 60+)

You're in the extraction window. Day 100 ticks closer. Priorities:

  1. Generator Max Level unlocked — you need this to access Broadcast Tower route
  2. 3+ Gas Masks farmed — primary + 2 backups in case you need to re-enter toxic zone
  3. Enter Broadcast Tower zone with full ammo stacks. Ghost Zombies are common here — guns only.
  4. Collect Radio Parts — multiple trips expected. Exit toxic zone when mask deteriorates.
  5. Return to Power Plant with Radio Parts + crafted items. Begin repair sequence.
  6. Survive Day 100 Blood Moon if timing lines up — this is often what kills runs in sight of victory
  7. Rescue signal activates → extraction point opens → escape

// advanced tips & techniques

Fixed-pattern looting. Don't zigzag. Pick a clockwise or counter-clockwise loop that hits 5-7 chest spawns. Saves 30+ seconds per loot run, multiplies over a 100-day run.
Fuel twice per day phase. Once early, once before night. Running out during a night attack is a common preventable death.
Tower Turreting. Elevated turrets = better sight lines + less likely to get hit by Exploders. Always tower-turret rather than ground-level placement.
Funnel zombies. Use 2 walls to create a corridor + place turret at the choke point. 2 walls + 1 turret = more kills than 5 turrets spread around.
Never spend Skulls on Bandages. Free in houses. Skulls are scarce — save for Solar Token or AK-47.
Teleporters for fast Merchant access. Two players using Teleporters can reach the Merchant anywhere on the map within 10 seconds.
Medic solo is underrated. Self-heal perk extends solo survival 30-50% beyond any other class at 600 Emeralds cost.
Ghost Zombies = guns, always. Melee is high-risk vs invisible enemies. Save 15 rounds of Pistol ammo for Ghost encounters.
Exploders need range. If an Exploder reaches your turret cluster, you've lost 3-5 turrets worth of materials. Priority kill at distance.
Save Emeralds for 1000-tier. Tempting to buy intermediate perks. Don't. Commander or Necromancer changes your entire late-game.

// bugs, known issues, complaints

Since the game is in alpha with regular updates, bugs exist. Community-reported issues:

killiozz's update cadence ([UPD] prefix in title indicates recent patches) suggests he's addressing bugs actively. No major scandals or community revolts on record as of April 2026.

// perspectives & what's coming

short-term (next 3-6 months)

long-term (1-2 years)

risks

// vs similar games

Survive the ApocalypseThe Apocalypse99 Nights in the Forest
developerkilliozz / Rubicon StudiosPer GamesSeparate dev
studio backingYes (Rubicon)IndieIndie
settingAbandoned cityOpen-world + miningForest + campfire
class system11 classes + 3 upgrade tiersKit-based (paid)Minimal
win conditionDay 100 escapeNo specific endingDay 99 survive
audience size1.84M groupSmallerMedium
hidden endgameDay 1000 ClockmasterNone documentedUnknown
code pipelineActive (MILITARY series)LimitedVaries

Survive the Apocalypse's differentiation is class depth + defined win condition. The Apocalypse leans mining/crafting. 99 Nights leans group-focused forest survival. Survive the Apocalypse wins when players want class-driven identity + concrete extraction goals, not open-ended survival.

// faq

how do you win survive the apocalypse?

Survive to Day 100 and escape the city. Repair four things: (1) upgrade Generator to max, (2) farm Gas Masks from Radioactive Zombies, (3) enter Broadcast Tower toxic zone and collect Radio Parts, (4) repair the Power Plant. Rescue signal activates, extraction point opens, run ends successfully.

who really made it?

killiozz (User ID 118664322) — a Roblox scripter active since January 2020. Documented DevForum portfolio from January 28, 2021 proves he's a veteran, not a newcomer. Publishes under Rubicon South group (1.84M members), which is part of the Rubicon Studios acquisition network founded by RubiconCEO.

is killiozz the same as RubiconCEO?

No. Different Roblox accounts. RubiconCEO owns "- Rubicon -" main group (119K members, Bank Tycoon 2). killiozz owns Rubicon South (1.84M, Survive the Apocalypse) and Rubicon Other Games (40K, cross-promo). They operate as senior partners / founder-employee structure.

what's the best class?

Solo: Necromancer (1000 Em) — zombie allies act as free shields. Squad: Commander (1000 Em) — team buffs + airstrike. First purchase: Soldier (AK-47 starter) or Engineer (2 free turrets). Budget: Survivor (400 Em) with lethal-hit save at L3.

what is clockmaster?

Hidden class unlocked only by surviving Day 1000 in a single run. Cannot be bought with Emeralds. The game's main objective is Day 100 escape — reaching Day 1000 means ignoring the win condition ten times over. Extremely rare.

are there currently working codes?

Yes. MILITARY (25 Emeralds, April 11, 2026), militarytwo (25 Emeralds), survivor, onemillion (10 Em), quest (15 Em). See /codes for the full list with copy buttons.

how do i get more emeralds fast?

1. Complete all 3 daily quests every session (biggest source). 2. Redeem every code. 3. Open chests during looting runs. 4. Don't use Skulls on Bandages (free in houses).

what's the traveling merchant?

NPC who appears at random locations during day phases. Accepts Zombie Skulls (not Emeralds). Best buys: Solar Token (permanent upgrade — always buy), AK-47 (~500 Skulls if no Soldier class), ammo refills. Inventory is partially randomized.

is there a trello or wiki?

An official Trello is being built by the developer per ProGameGuides April 2026 report. Community-maintained wiki at survivetheapocalypse.miraheze.org has class perks and weapon data. No official Roblox-hosted wiki yet.

does killiozz have other games?

Yes, several. Mens of Iron (2020, StudRP), Grand Strategists Public (2021), Naruto Tycoon, Arcade Tycoon, Pop It Fidget Toy, Fish Game (Squid Game parody), Ultra Checkpoint. He's been scripting since January 2020 with a DevForum portfolio post in 2021 establishing him as a freelance programmer.

// sources: roblox game page (id 90148635862803), killiozz profile (user id 118664322), rubicon south group (id 959433345), rubicon other games group (id 33475982), - rubicon - main group (id 5132455), rubiconstudios.io official about + games + contact pages, killiozz devforum portfolio post (january 28, 2021), @StudiosRubicon twitter, disboard.org rubicon studios discord listing, rolimons.com cached player + group data, survivetheapocalypse.miraheze.org community wiki (class + weapon entries), survivetheapocalypse.wiki independent community wiki, progameguides class tier list (march 10, 2026), sportskeeda beginner guide + class tier list, pcgamesn codes tracker (april 12, 2026), pockettactics codes tracker (april 14, 2026), beebom codes guide (april 12, 2026), destructoid codes guide, mrguider codes + tier list articles, supercheats codes tracker, gamerant codes guide (april 2, 2026), deltia's gaming necromancer guide, in-game play on current april 2026 alpha build

grab the script · 25 features codes · MILITARY + 14 more